Fixed the Go to Event button for organization events Added support for the Growing Together expansion pack in the launcher Accepting the job result dialog (at the end of the day) works for clients Money earnt popup only appears on the right client Fixed the leave & stay late actions for active careers Interactive action dialogs during active career day appear only on the proper client Added support for Greenhouse Haven Kit & Basement Treasures Kit Fixed the Enable Follow Messages toggle on the career tab for client players Fixed choosing career path upon promotion for client players Social Bunny works properly for all players Fixed the repeating invalid like/dislike popup dialogs for client players Fixed issues with traveling to events/festivals in the latest patches Fixed career send to work broken after the latest patches Fixed whim lock & refresh issues in the latest patches opening Social Bunny via notifications etc.) General logic improvements for specific interactions (e.g. Opening messages and posts in Social Bunny is now correctly marked as read for client players Sending messages from the Social Bunny friends tab now shows the dialog on the right client Fixed aspiration & trait selection for clients upon age-up Fixed disconnect caused by saves >100MB (If you don't trust it, you can still disconnect your PCs from the internet while you play on LAN.) There are some people out there who claim this mod is based on existing code or has security issues, we've asked them many times to do a developer talk about it, never received any real arguments. While there are broken multiplayer mods out there, this one is written from scratch and it yields no security vulnerabilities.Join a game by entering the IP address of the host player (displayed in the launcher on the host machine)Īt this point you are all set up, feel free to start the time and enjoy the multiplayer The Sims 4 experience! (please note that only the server’s player can control the time) Is this mod based on other mods? Is it safe to play with the mod? The other PC will act as remote client and should do the following additional steps:Ģ. You should see a notification verifying your game has successfully connected to the server. Start The Sims 4, load the save file and enter your householdĤ. Host a game by selecting an already created save fileģ. One of the PCs will act as a server and should do the following additional steps:Ģ. (features might work but there is no guarantee) It is also important to have a save with time paused. It is necessary to already have a save file with all the Sims created, the house should be built, and all the necessary items should be bought beforehand since currently only Live mode is supported, build & buy mode are in experimental phase. (It might conflict with other full script mods though.) Important thing is to have all players the same set of mods/EPs.
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